Posts Tagged ‘SimplyCube’

SimplyCube free NanoConcept demonstrations – final Part

May 5, 2010

Here it is! The final NanoConcept demonstration is online.

This suite of five demonstrations is designed to show you how to use the SimplyCube engine by creating a mini serious game. The goal of the game is to destroy viruses with a Nano robot in a blood vessel while avoiding red cells and lymphocytes.

In the two first demonstrations, we created the different objects needed for our mini game. The first one show you how to create graphic objects with physic properties and the second one started the game play by adding weapons, graphic effects and particles to the objects.

The third and fourth demonstrations added the environment (the blood vessel). Graphic options and post processing effects were added too to bestow the visual looking of the game. We also created a pursuit camera which follows the Nano robot. We set up an “in game” menu which allow us to change graphic options and the Nano robot controls. The “Head up Display” (HUD) was almost done with a speedometer and an arrow which shows the closest target.

In this final demo, we will create the game by adding some features at what we have done in the previous demonstrations. We will create a wind effect in the blood vessel in order to transport red cells through it, and we will add sounds to make the game more immersive. Then, we will generate all the viruses and red cells (hundreds). The final step will be the implementation of the game mechanics: paralyzing and destroying objects, time limit and, of course, scoring system.

Hurry up! You have five minutes to destroy as many viruses as you can!

I also invite you to visit the SimplySim forum, where you can make some feedbacks and ask questions about these demonstrations, or just share your best score with the other SimplyCube beta users!

SimplyCube free NanoConcept demonstrations – Part 4

April 28, 2010

Hello everyone, the fourth demo is released!

NanoConcept Demo is a suite of five demonstrations which designed to show you how to use the SimplyCube engine by creating a mini serious game. The goal of the game is to destroy viruses with a Nano robot in a blood vessel while avoiding red cells and lymphocytes.

In the two first demonstrations, we created the different objects needed for our mini game. The first one show you how to create graphic objects with physic properties and the second one started the game play by adding weapons, graphic effects and particles to the objects.

The third demonstration added the environment (the blood vessel). Graphic options and post processing effects were added too to bestow the visual looking of the game. We also created a pursuit camera which follows the Nano robot.

In this one, we will create an “in game” menu. We will be able to set up graphic options and control’s key binds through it. We will also start the “Head up Display” (HUD) of the game by adding a speedometer and an arrow which will show you the closest target.

Remember that you can post at any time feedbacks or questions on the SimplySim forum!

Last demonstration to come next week! It will be the final step and will add game mechanics, a wind map, and much more!

SimplyCube free NanoConcept demonstrations – Part 3

April 21, 2010

Here it is, the third NanoConcept demonstration is now released!
For the record, NanoConcept Demo is a suite of five demonstrations which designed to show you how to use the SimplyCube engine by creating a mini serious game.

The goal of the game is to destroy viruses with a Nano robot in a blood vessel while avoiding red cells and lymphocytes.

The two previous demonstrations were about creating the different objects we’ll need to make a full mini game.

The first one show you how to create graphic objects with physic properties and the second one started the game play by adding weapons, graphic effects and particles to the objects.

This demonstration is more about the environment. It is time to create the blood vessel, add our objects previously created in it. We will also set up a “pursuit type” camera which will follow the Nano robot trough the vessel.

Finally, we will make our environment look pretty nice by adding post processing effects and creating a graphic settings window which will allow you to choose (and try) different graphic configurations.

Remember that you can post at any time feedbacks or questions on the SimplySim forum!

Stay tuned for the next week’ demonstration release!

SimplyCube free NanoConcept demonstrations – Part 2

April 14, 2010

Hello everyone, last week I released my first demo on the NanoConcept. I am very happy to announce you today that the second demo is now launched!

If you didn’t download the first demo, refer to the previous post for system requirements.

NanoConcept Demo is a suite of five demonstrations which designed to show you how to use the SimplyCube engine by creating a mini serious game. The goal of the game is to destroy viruses with a nano robot in a blood vessel while avoiding red cells and lymphocytes.

The first demonstration was about constructing graphic objects with physic properties: creating the nano robot and blood cells. This one is about the first element of gameplay: adding effects to these objects and weapons to the robot, such as particles when you destroy a virus or changing the graphic appearance of it when you touch it with a paralyzing ball.

I created this demonstration based on the first one, so you can even try to make it by your own with the help of the documentation included! If you have any feedback to share or any question about this demo, you can post it on the SimplySim forum!

Third demo release to come next week!

SimplyCube new free demo: NanoConcept

April 7, 2010

Hello everyone, as Bertrand announced a few weeks ago, I have joined the SimplySim team at the beginning of March 2010 and since then I’ve been experiencing with the SimplyCube to create content for the community. Today is an exciting day for me as we release the first results of my work. This is the first part of series of 5 small demos and each one will introduce a new aspect of what you can do with the SimplyCube. At the end of the fifth demo, you will have a complete 3D serious game. Ok, now let me explain you the concept of the application we’ll be creating in this demo:

NanoConcept

The concept

The idea is to create a video game where a small robot navigates through a blood vessel. The game is simple: the robot must avoid healthy cells (red cells, lymphocytes) and destroy viruses. This little game could then easily be transformed into an educational serious game.

You will learn throughout this series of demonstrations how to create your objects, add effects on it, set up the environment and add the game mechanics that will make, by the end, a very cool serious game from these demonstrations. The goal of this series of demo is to complete the tutorials already available in the beta, and better explain how the technology can be used to create a complete 3D application.

Getting started

Ok, now you probably want to download the package and start working on this project. Let me explain what you need to get started:

  • First, if it’s not already done, register for the beta of the SimplyCube
  • You’ll receive a link by email, that will enable you to download the beta.
  • Be sure to install all the required software listed in the “system requirements” (we know that the installation process is long and boring, sorry for that but for this first version of the SimplyCube we couldn’t include everything in a single installer, in part for legal reasons).
  • Once you’ve installed everything, you can download the first “Nano Concept demo” here.

In today’s demo you’ll learn how to create a new scene, how to create simple objects like viruses, lymphocytes or red cells. You will also learn how to create a complex object such as the NanoBot and understand how it moves.

We’ll try to release a new demo each week, so stay tuned! You can also follow me on my twitter where I try to give regular updates on my work.

Discover the SimplyCube editors at Laval Virtual

March 24, 2010

As announced before, SimplySim will be present at the Laval Virtual 2010. The Laval Virtual is the first European event dedicated to enhanced and virtual reality, real time 3D and interactive techniques and takes place in Laval France (1 hour and a half from Paris in TGV) from April 7th to April 11th 2010. This year is the 12th edition of the tradeshow, and SimplySim first participation. The entrance is free during the professional day as long you have an invitation … invitation that we are happy to provide right here.

laval virtual

The Laval Virtual will be the first public presentation of the editors of the SimplyCube. The SimplyEdit, SimplyPhysic and SimplyShader are easy to use tools designed to help you create rapidly any professional 3D application: simulations, serious games, marketing applications, video games…

First preview of the SimplyEdit

First preview of the SimplyEdit, SimplyCube's 3D scene edition tool

We will also present our latest demo created using the SimplyCube 3D simulation engine and editors: our UAV Demo, our robotics simulation demo, our underwater demo, and a new “Nanorobot demo” (if you follow @VB_Simply3D you only have an idea of what to expect for this one…).

SimplyCube beta first independent review

March 15, 2010

When we launched our beta a little more than a month ago, one of our main expectations was to see how people will review and comment our product. We’ve received recently a first in depth review of the beta by a PhD student at the Department of Computing of the Imperial College of London. To let you judge by yourself here is the conclusion of the review:

“The tool claims to be “The easiest tool to create real-time 3d software”, this beta release is a first step at this. It provides a good SDK for a rendering engine with physics. This provides some novel features such as the support for multiple physics engines in the same application and a nice Day/Night lighting system. The SDK looks like a good stepping stone to an intuitive user interface. Which is due in a future release. The engine is meant to support robotics and simulations however the beta currently gives limited intuition on how will it fulfils this role.

In summary this is an interesting product since it leverages and extends a number technically competent products from Microsoft namely the .Net framework in C#, Microsoft’s Robotics Studio and the XNA Games Studio. This provides a good starting point and it will be interesting to see how this product develops.”

SimplySim beta review

Click to read the full report (PDF)

This first independent review comes as a support for our SimplyCube, because although only a fraction of the final product has been tested (the editors are not yet available in the beta), the strong points highlighted by the review are the one we’ve been working for:

  • An easy to use 3D real time simulation SDK
  • A multi-physics engine, physics simulation
  • Advanced 3D rendering with post processing and lightning effects

The product continues to evolve, and as I said in last week’s post the next step is a series of demos showing a more advanced use of the engine. Of course, if you want to get a better idea of what our product is worth, register for the beta and test the product by yourself! And if you make your own review of our product, we’ll be glad to post it here.