Posts Tagged ‘Edition tools’

Discover the SimplyCube editors at Laval Virtual

March 24, 2010

As announced before, SimplySim will be present at the Laval Virtual 2010. The Laval Virtual is the first European event dedicated to enhanced and virtual reality, real time 3D and interactive techniques and takes place in Laval France (1 hour and a half from Paris in TGV) from April 7th to April 11th 2010. This year is the 12th edition of the tradeshow, and SimplySim first participation. The entrance is free during the professional day as long you have an invitation … invitation that we are happy to provide right here.

laval virtual

The Laval Virtual will be the first public presentation of the editors of the SimplyCube. The SimplyEdit, SimplyPhysic and SimplyShader are easy to use tools designed to help you create rapidly any professional 3D application: simulations, serious games, marketing applications, video games…

First preview of the SimplyEdit

First preview of the SimplyEdit, SimplyCube's 3D scene edition tool

We will also present our latest demo created using the SimplyCube 3D simulation engine and editors: our UAV Demo, our robotics simulation demo, our underwater demo, and a new “Nanorobot demo” (if you follow @VB_Simply3D you only have an idea of what to expect for this one…).

SimplyCube beta, one month on…

March 10, 2010

About a month ago we launched the beta version of the simulation engine of the SimplyCube. It’s time to make an update on how things are going, what we’ve been doing lately, and what we’ll be doing next.

Microsoft Techdays video

The official launch of the SimplyCube beta was marked by a one hour introduction session at the Microsoft Techdays in Paris. Microsoft has just released the video of this session (embedded here, video in French) and of the other sessions of the TechDays (which I advise you to watch if you have time).

Watch SimplySim webcast at Techdays

SimplyCube beta

Today a little more than 150 first beta testers have received a copy of the SimplyCube beta, a larger number of you have already registered, but we’re increasing the number of allowed tester slowly to ensure everyone has a great experience. For now the feedback is mostly positive, and for the second month we’ll open the number of testers more freely. Be sure to register on our website, and you shall receive your download link rapidly.

SimplyCube box

Talking of our website, we have completed a few sections that were missing when we’ve launched it last month. Check out the gallery section and the product description section to see what have changed. These two more detailed sections should give you a better idea of what our product is about.

What’s next? Laval virtual 2010, more demo.

The major next step for SimplySim will be our presence at the Laval Virtual 2010. This tradeshow focused on Virtual Reality, but also simulations, serious games, and 3D marketing applications, will be the occasion for us to unveil the editors of the SimplyCube, more demo of what can be done with our product and to release more stuff in the beta.

laval virtual

One of the main demands about the beta was to get more available demonstrations and examples (I know at least a few of you want to get their hands on our UAV demo). We are currently working on a series of demonstration showing each step of a real project that should be a good addition to the tutorials already included in the demo. Julien Mercier, a student from the University of Nice Sophia Antipolis who has joined us for a six month internship will be responsible for the creation of this series of demo. You can follow his progress day by day on the SimplyCube on his twitter account: @VB_Simply3D. This should be an interesting test for the ease of use of our product, to show what a trainee can achieve in a few weeks. You should also stay tuned to this blog and the twitter of SimplySim, as we’ll soon tell you a little more about these new demos.

SimplyCube beta available, Microsoft TechDays, New website

February 9, 2010

Today is an important day for SimplySim, we’re officially launching the beta period of the SimplyCube simulation engine.

SimplyCube box

SimplyCube Beta

The beta period for the SimplyCube starts today. This first beta package includes the first version of the SimplyCube simulation engine, along with the associated documentation and the Asset Compiler tool. We also include a large number of tutorials to help you get started with this new product. Our first tutorials cover the field of 3D rendering, physics, and sound. They will soon be followed by more tutorials, demo, and learning material (especially on our service oriented architecture).

We’ll open progressively the number of user allowed in, and eventually the beta will be fully public. You can register for the beta on our new website, and we’ll notify you when you have been accepted to the beta. The only thing we ask you, as our first users, is to notify us with any question or problem you encounter so we can help you. Please use our forum for that. You’re also welcome to showcase the project you’re developing on our simulation engine in the forum. And eventually we’d like to give some of you access to our blog to showcase and explain their project.

Microsoft Techdays

For those of you who are in Paris, Microsoft has invited us to launch our product in a session at the Microsoft Techdays. The session is in room 242A at 5:30 pm at the Palais des Congrès de Paris (Porte Maillot). The TechDays are free and I think there is an on-site registration, so it might not be too  late even if you haven’t registered yet.

For everyone else, the session are filmed and will be available on the web in a few days (we’ll notify you on this blog when our session is online). We’ll also make our presentation slide available tonight after the presentation.

We’d like to thank Microsoft once again for giving us this opportunity, and especially everyone in the Bizspark and IDEES program of Microsoft. These two programs are really a huge help for a young and innovative startup company !

New website

As some of you may have noticed already, we have recently launched a new website. This website is completely dedicated to our real time 3D simulation product offering. The website will still evolve in the following weeks (with more content in the gallery and the product section), and will eventually be completed with our online store.

SimplySim website


SimplyCube, a complete real time 3D solution

January 29, 2010

In the first post of this blog we’ve introduced briefly our simulation engine. Now we are moving closer to the release of the first beta version of this engine and it’s time start talking about what’s coming next. And this is the SimplyCube.

SimplyCube logo

The SimplyCube

The SimplyCube is the real commercial name of our product offer; it is composed of two elements: the simulation engine, and a set of editors. The SimplyEngine is for software developers, and though we’ve made it as simple and easy to use as possible, creating a full simulation scene is always much easier with graphical edition tools. Each of these editors addresses a specific aspect of creating a 3D application. Used independently they allow precise tuning and customization of each element of a real time 3D scene. Used together they allow quick editing of a complete simulation scene, with no specific knowledge of 3D software development. Today we’ll present the first four editors we’ll release:

SimplyEdit

The SimplyEdit

The SimplyEdit, is our 3D scene editor. This is the central tool where you can set up the 3D scene. From the definition of the basic setting of the scene (ground, water, sky) to arranging objects and light sources in the scene to finally setting up the last details before importing the scene in your application.

Here’s a quick list of things you can use in this tool to define the scene:

  • Terrain (ground, water, underwater, sky)
  • Objects (we can import any model created by Autodesk software, more detail in “asset compiler”)
  • Lights and shadows (several lights and shadow type available)
  • Sounds (2D or 3D sound sources)
  • Post processing effect (for advanced rendering)

The edition possibilities of SimplyEdit are however kept simple, to keep the user interface understandable, pleasant and easy to use. For most of the simulation elements, you’ll simply have to choose between different options in a list. For example the 3D model are not created or modified by the SimplyEdit, you can just choose which model to import and where to set them up in the scene. Of course we leave you the possibility to control and edit things more in depth, but this is done separately in the other editors (to keep our example, to define in detail how a specific 3D model should look, how it should react to lights, you’ll have to use the SimplyShader editor).

Asset Compiler

The Asset Compiler

The Asset Compiler is an essential tool to import assets in our simulation engine (a first version of the Asset Compiler will be available in the beta of the Simulation Engine). It can process any 3D model file in the .FBX file format, which mean you can import any 3D model created by Autodesk 3D edition tools (Maya, 3DS Max …). We are also compatible with the .X file format so you can import any XNA compatible 3D model. The asset compiler can also import textures files (images in BMP, JPG, DDS…) and shaders (.fx) created by FX Composer (Nvidia) or Render Monkey. This ensures two important things:

  • You can rely on the high quality creation tools of other software editors (Autodesk, Nvidia, AMD…)
  • If you have already existing libraries of 3D models, you can easily import them in our tools.

SimplyPhysics

The SimplyPhysics

The SimplyPhysics editor is a unique tool to define every physic property of a 3D object. As we’ve seen before, accurate physic simulation is essential, as it guarantee the realistic behavior of objects in a 3D scene. To ensure this accurate physic simulation, it is essential to define the properties of every 3D objects. With the SimplyPhysics, you can define:

  • The mass/or density of any object
  • Simple collision shapes for accurate and efficient physic collisions
  • The physics properties of objects (damping, inertia, force and torque)
  • The material properties of objects (friction, elasticity)
  • Joints (to create complex physics objects)

It is important to note that thanks to our multi physic engine support, the properties of the objects are defined for every physic engine in a single editor. Of course, the 3D models we provide with our simulations are already set up with correct physic settings, so if you’re a novice user you can create simulation without having to bother about physic concepts.

SimplyShader

The SimplyShader

The SimplyShader is an edition tool where you can define and configure the “shaders” that affects a 3D object. “Shaders” are advanced 3D graphics techniques that enable very realistic 3D rendering in real time. In the SimplyShader you can add details and texture to an existing 3D model, set up the way the object react to light, or the reflection of an object. Here is a list of the type of “Shader” you can define in this editor:

  • Multi layered surface
  • Normal and Parallax mapping (add relief to an object)
  • Self illumination (for object that are also light sources)
  • Reflections
  • Specular mapping (define the way the object react to light)

Upcoming editors

We have several other editors planned for 2010, 2011 and 2012, they will bring new easy edition capabilities and give you more control on the simulation. We’ll announce them on this blog.

Real time 3D simulation scene created with the SimplyCube

Real time 3D simulation scene created with the SimplyCube