Posts Tagged ‘3D simulation’

Discover the SimplyCube editors at Laval Virtual

March 24, 2010

As announced before, SimplySim will be present at the Laval Virtual 2010. The Laval Virtual is the first European event dedicated to enhanced and virtual reality, real time 3D and interactive techniques and takes place in Laval France (1 hour and a half from Paris in TGV) from April 7th to April 11th 2010. This year is the 12th edition of the tradeshow, and SimplySim first participation. The entrance is free during the professional day as long you have an invitation … invitation that we are happy to provide right here.

laval virtual

The Laval Virtual will be the first public presentation of the editors of the SimplyCube. The SimplyEdit, SimplyPhysic and SimplyShader are easy to use tools designed to help you create rapidly any professional 3D application: simulations, serious games, marketing applications, video games…

First preview of the SimplyEdit

First preview of the SimplyEdit, SimplyCube's 3D scene edition tool

We will also present our latest demo created using the SimplyCube 3D simulation engine and editors: our UAV Demo, our robotics simulation demo, our underwater demo, and a new “Nanorobot demo” (if you follow @VB_Simply3D you only have an idea of what to expect for this one…).

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SimplyCube beta available, Microsoft TechDays, New website

February 9, 2010

Today is an important day for SimplySim, we’re officially launching the beta period of the SimplyCube simulation engine.

SimplyCube box

SimplyCube Beta

The beta period for the SimplyCube starts today. This first beta package includes the first version of the SimplyCube simulation engine, along with the associated documentation and the Asset Compiler tool. We also include a large number of tutorials to help you get started with this new product. Our first tutorials cover the field of 3D rendering, physics, and sound. They will soon be followed by more tutorials, demo, and learning material (especially on our service oriented architecture).

We’ll open progressively the number of user allowed in, and eventually the beta will be fully public. You can register for the beta on our new website, and we’ll notify you when you have been accepted to the beta. The only thing we ask you, as our first users, is to notify us with any question or problem you encounter so we can help you. Please use our forum for that. You’re also welcome to showcase the project you’re developing on our simulation engine in the forum. And eventually we’d like to give some of you access to our blog to showcase and explain their project.

Microsoft Techdays

For those of you who are in Paris, Microsoft has invited us to launch our product in a session at the Microsoft Techdays. The session is in room 242A at 5:30 pm at the Palais des Congrès de Paris (Porte Maillot). The TechDays are free and I think there is an on-site registration, so it might not be too  late even if you haven’t registered yet.

For everyone else, the session are filmed and will be available on the web in a few days (we’ll notify you on this blog when our session is online). We’ll also make our presentation slide available tonight after the presentation.

We’d like to thank Microsoft once again for giving us this opportunity, and especially everyone in the Bizspark and IDEES program of Microsoft. These two programs are really a huge help for a young and innovative startup company !

New website

As some of you may have noticed already, we have recently launched a new website. This website is completely dedicated to our real time 3D simulation product offering. The website will still evolve in the following weeks (with more content in the gallery and the product section), and will eventually be completed with our online store.

SimplySim website


New screenshots of the SimplyCube 3D simulation engine

February 2, 2010

As we’re moving closer to the opening of the beta version of the SimplyCube simulation engine, I wanted to share with you a few screenshots of our latest projects.

Robotics / apartment simulation

Here the robotics / apartment simulation you’ve already seen in our previous blog posts. The robot represented here is a PekeeII by Wany Robotics. In this project, thanks to our use of Microsoft Robotics Developer Studio CCR/DSS architecture, the simulated and the real robot can be controlled by the exact same software, and the same user interface.

SimplyCube - PekeeII in apartment

SimplyCube - PekeeII closeup

SimplyCube - PekeeII Bedroom

Underwater simulation

The screenshots below are from an underwater simulation project. Several advanced 3D techniques are in used here (caustics, ambient occlusion, depth of field…)

SimplyCube - Underwater

SimplyCube - Underwater Shark

SimplyCube - Underwater closeup

Starting tomorrow we’ll be in Monaco for Imagina, if you’re nearby, we’ll be glad to welcome you on our booth where you’ll see all these applications live.

SimplyCube, a complete real time 3D solution

January 29, 2010

In the first post of this blog we’ve introduced briefly our simulation engine. Now we are moving closer to the release of the first beta version of this engine and it’s time start talking about what’s coming next. And this is the SimplyCube.

SimplyCube logo

The SimplyCube

The SimplyCube is the real commercial name of our product offer; it is composed of two elements: the simulation engine, and a set of editors. The SimplyEngine is for software developers, and though we’ve made it as simple and easy to use as possible, creating a full simulation scene is always much easier with graphical edition tools. Each of these editors addresses a specific aspect of creating a 3D application. Used independently they allow precise tuning and customization of each element of a real time 3D scene. Used together they allow quick editing of a complete simulation scene, with no specific knowledge of 3D software development. Today we’ll present the first four editors we’ll release:

SimplyEdit

The SimplyEdit

The SimplyEdit, is our 3D scene editor. This is the central tool where you can set up the 3D scene. From the definition of the basic setting of the scene (ground, water, sky) to arranging objects and light sources in the scene to finally setting up the last details before importing the scene in your application.

Here’s a quick list of things you can use in this tool to define the scene:

  • Terrain (ground, water, underwater, sky)
  • Objects (we can import any model created by Autodesk software, more detail in “asset compiler”)
  • Lights and shadows (several lights and shadow type available)
  • Sounds (2D or 3D sound sources)
  • Post processing effect (for advanced rendering)

The edition possibilities of SimplyEdit are however kept simple, to keep the user interface understandable, pleasant and easy to use. For most of the simulation elements, you’ll simply have to choose between different options in a list. For example the 3D model are not created or modified by the SimplyEdit, you can just choose which model to import and where to set them up in the scene. Of course we leave you the possibility to control and edit things more in depth, but this is done separately in the other editors (to keep our example, to define in detail how a specific 3D model should look, how it should react to lights, you’ll have to use the SimplyShader editor).

Asset Compiler

The Asset Compiler

The Asset Compiler is an essential tool to import assets in our simulation engine (a first version of the Asset Compiler will be available in the beta of the Simulation Engine). It can process any 3D model file in the .FBX file format, which mean you can import any 3D model created by Autodesk 3D edition tools (Maya, 3DS Max …). We are also compatible with the .X file format so you can import any XNA compatible 3D model. The asset compiler can also import textures files (images in BMP, JPG, DDS…) and shaders (.fx) created by FX Composer (Nvidia) or Render Monkey. This ensures two important things:

  • You can rely on the high quality creation tools of other software editors (Autodesk, Nvidia, AMD…)
  • If you have already existing libraries of 3D models, you can easily import them in our tools.

SimplyPhysics

The SimplyPhysics

The SimplyPhysics editor is a unique tool to define every physic property of a 3D object. As we’ve seen before, accurate physic simulation is essential, as it guarantee the realistic behavior of objects in a 3D scene. To ensure this accurate physic simulation, it is essential to define the properties of every 3D objects. With the SimplyPhysics, you can define:

  • The mass/or density of any object
  • Simple collision shapes for accurate and efficient physic collisions
  • The physics properties of objects (damping, inertia, force and torque)
  • The material properties of objects (friction, elasticity)
  • Joints (to create complex physics objects)

It is important to note that thanks to our multi physic engine support, the properties of the objects are defined for every physic engine in a single editor. Of course, the 3D models we provide with our simulations are already set up with correct physic settings, so if you’re a novice user you can create simulation without having to bother about physic concepts.

SimplyShader

The SimplyShader

The SimplyShader is an edition tool where you can define and configure the “shaders” that affects a 3D object. “Shaders” are advanced 3D graphics techniques that enable very realistic 3D rendering in real time. In the SimplyShader you can add details and texture to an existing 3D model, set up the way the object react to light, or the reflection of an object. Here is a list of the type of “Shader” you can define in this editor:

  • Multi layered surface
  • Normal and Parallax mapping (add relief to an object)
  • Self illumination (for object that are also light sources)
  • Reflections
  • Specular mapping (define the way the object react to light)

Upcoming editors

We have several other editors planned for 2010, 2011 and 2012, they will bring new easy edition capabilities and give you more control on the simulation. We’ll announce them on this blog.

Real time 3D simulation scene created with the SimplyCube

Real time 3D simulation scene created with the SimplyCube


SimplySim in 2010: Product release, Imagina and Microsoft Techdays

January 7, 2010

First, in the name of everyone working at SimplySim, I’d like to wish a happy new year to all our readers. All the best for 2010 🙂 For SimplySim, 2010 will be the year we release our products. So in today’s post we will give you a first view of our roadmap for this year.

February 2010

February will be an important month for us as it is the month we release the first version of our simulation engine and participate to two important conferences. We’ll also start the month by releasing a new website that better present our products and company.

From February 3rd to 5th we will be at Imagina 2010 in Monaco to present our products. We’ll have a booth in the exhibition hall, so if you’re nearby take the time to visit us; the access to the exhibition hall is free for all professionals, students, and education personnel (you’ll just have to register).

Imagina 2010

From February 8th to 10th we will be in Paris for Microsoft TechDays. I have attended the TechDays twice and it’s a really great conference for anyone interested in software, the access to the conferences and exhibition hall is free (you just have to register). I highly recommend everyone to attend (note that most of the conferences are in French). We have a session there where we’ll present our product (in the “Enjeux”, “Innovation et Recherche” thematic).

TechDays

Product release

During the first months, the product will be in beta version, first to a limited number of users and then in an open beta. The exact duration of the beta period is not yet defined but probably around 2 – 3 months, this should give us time to get some good feedback on the product. We’ll open the registration for the closed beta soon, so stay tuned (we’ll announce it on this blog).

Apartment simulation environment

apartment simulation environment in the SimplyEngine


The many uses of real time 3D technologies

December 18, 2009

SimplySim designs software tools to create 3D applications. As you might already have seen in our drone simulation, these tools permit to design 3D simulation applications, but there are several kinds of 3D applications that can be created with them. In today’s post, we have a quick look at different potential applications.

SimplySim apartment simulation

This interactive simulation environment can be used for any application from robotics simulations to serious games, or architectural design project.

Simulation

There are several ways to use 3D simulation in different fields: from the experimentation of new systems to the fields of education and training, or the study of human behaviors in realistic conditions. As explained before, the SimplyEngine has been specifically designed for real time 3D simulation, not only for UAVs but for any system.

When we talk about 3D software, video games are what come to most people’s mind (probably because video games are the first 3D applications that have reached our homes). However when we started doing 3D simulation, we felt that today the industry lacks a real 3D real time simulation engine, a software that is really designed for simulation, not for video games.

Video games

Speaking of video games, the needs of the two fields of simulation and video games can often be the same (and that led some game engine to be used in simulation projects). However the priorities are different and sometimes conflicting: simulation needs more realism, accuracy and easy interactions with other software. That doesn’t mean that you cannot use our simulation engine for video games (and given the quality of our 3D graphic real time rendering this would be understandable), just be warned that the software has been created for simulation and that the first upgrades will be for simulation.

Serious Games

During the last decade, both simulation and video game industries gave birth to “serious games”, which apply video game technology to serious purposes. The limit between serious games, simulations, and traditional video games can be hard to define. We like to see serious games as a simulation that includes some game mechanisms. In any case our product is particularly well suited to the creation of serious games thanks to its high realism and multiple possibilities in terms of interactions.

Virtual reality

Another domain related to those above is the field of virtual reality. 3D has been used in virtual reality for several years now. This is a domain where software and hardware interactions are numerous, and deserve to be simple. Our solution is based on service oriented architecture, and offers very easy ways to integrate any software or hardware with the 3D applications you create with it.

Architecture, 3D Marketing, and more

Of course our tools can also be used in other domains, such as architecture (where 3D has brought a lot in terms of efficiency and cost reduction) or marketing (where 3D offers a new media for brand and product advertising). People working in these domains, and other newcomers to the 3D technologies should particularly appreciate the easy to use and “keep it simple” approach we used when we designed our tools.